![]() After that, the host can click 'ready' and the game will start. This will set the pad buffering and the pad mapping. 54.21.23.24:6666)Īfter both players are connected, the host must enter some commands manually. The person joining the host's game must type the IP and port in the IP address box, ignoring the Port box in the top right corner (eg. Now that everyone is set up, designate one player as the host. Make sure under the Gamecube tab, both players have a Memory Card in slot 1 and Standard Controller in Port 1, Port 2, Port 3, and Port 4. Dump them from your gamecube, google for instructions if you don't know how to do that (hint). Note that you need dsp_rom.bin and dsp_coef.bin for DSP LLE to work. a VERY high clock speed is recommended (try to push 4GHz.) Single core mode + LLE DSP is required because multiple threads cause desyncing. Note that this will mean that the game will only be running on one core, so the game will not be running at full speed. DirectX plugin is also preferred since it's much faster than OpenGL. Make sure you are using the DSP LLE plugin and that Dual Core mode is turned OFF in the configuration dialog. Don't even bother trying Wii games.ģ and 4 players may also work, it hasn't been tested by me.įirst get the Dolphin revision with Billiard's netplay built in from here: OK so I managed to play Super Smash Bros Melee with my friend at about 70% speed! Played a full round with items, NO desync problems.Īs far as I know this is only worthwhile with Super Smash Bros Melee, and possibly Mario Kart Double Dash though a lot of other games should work (though at unplayably slow speeds with horrible sound).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |